﻿using TopHero;


public class UnityDebugService : IDebugService
{
    public void LogError(object message)
    {
        UnityEngine.Debug.LogError(message);
    }

    public void Log(object message)
    {
        UnityEngine.Debug.Log(message);
    }

    public void LogWarning(object message)
    {
        UnityEngine.Debug.LogWarning(message);
    }

    public void LogErrorFormat(string format, params object[] args)
    {
        UnityEngine.Debug.LogErrorFormat(format, args);
    }

    public void LogFormat(string format, params object[] args)
    {
        UnityEngine.Debug.LogFormat(format, args);
    }

    public void LogWarningFormat(string format, params object[] args)
    {
        UnityEngine.Debug.LogWarningFormat(format, args);
    }

    public void Assert(bool condition, object message)
    {
        UnityEngine.Debug.Assert(condition, message);
    }
}